![]() All 4 quadrants of 2D motion are represented (forward, backward, left, and right)Īs always, please share any feedback you may have down below. ![]() All animations include the LinearVelocity Attribute.All animations live under the Animate script.You can also supply custom animations to replace the default strafing locomotion if they meet the following criteria: Strafing will only be active when the game and character are R15 and the owning account has not overridden the default Walk or Run. When ON, this property will override the StrafingAnimations beta feature, which will be removed. You can opt-in for strafing in your experience by setting Players.UseStrafingAnimation to true. Typical scenarios where strafing will be impactful are when users activate shift lock or when you disable Humanoid.AutoRotate. We are happy to share that Strafing and Backpedal are now out of beta and available for experiences that choose to opt in!Īs a reminder, with Strafing enabled and the default Animate script active, characters who move in directions other than the direction they are facing will use walk-and-run speed animations appropriate for that direction. Thank you again for your feedback, bug reports, and testing of this feature.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |